Gaming VC Holdings S.A
19 January 2005
Gaming VC Holdings SA ('GVC' or the 'Company')
Post IPO update The Directors of GVC (AIM: GVCq.L), the AIM traded e-gaming
business, are delighted to announce the successful flotation of GVC on the AIM
exchange in London, as well as strong performance since the successful
completion of the IPO in December.
The Company raised £81m at 420 pence per share at a £130.8m valuation. The
proceeds from the fundraising financed the purchase of the Casino-Club and its
media assets, by the Company, for £72m and towards IPO expenses and working
capital. GVC is a profitable company reporting historic net revenues of over £2m
per month through its online casino.
The GVC flotation represented the fourth largest IPO on London's AIM in 2004 and
the third largest IPO by market value on AIM last year.
Since flotation the core casino operations have performed well whilst the new '
slots' games, which where introduced in November, have performed ahead of
budget.
The roll-out of the Casino-Club brands into additional European markets is
progressing as planned with the first launch into new territories expected this
Quarter.
Steve Barlow, CEO said 'We are very pleased with the enthusiasm of the
shareholders and Institutions that have invested in GVC. The business is built
on a strong backbone of technology that allows us to integrate multiple
languages and offer new gaming products to additional European markets. We look
forward to focusing on growing this already impressive business'
- Ends -
For further information please contact:
Gaming VC
Laura Dubin, Investor Relations +1.617.663.5788
Collins Stewart
Tim Mickley / Nick Ellis +44 20 7523 8350
Notes to Editors
Gaming VC Holdings SA (AIM: GVCq.L), is a leading online gaming casino games
operator, with a majority of its existing customers coming from German speaking
countries. Listing on the Alternative Investment Market in December 2004, Gaming
VC Holdings also owns two print media magazines, Casino Club and Roulette.
Through these unique marketing and information magazines it is able to attract
and retain casino games' players. The market for Internet gaming has expanded
at an annual growth rate of between 40 per cent. and 50 per cent. since 1999.
Estimated to be worth $5.7bn in 2003, it is projected to reach $9.9 billion in
2005
This information is provided by RNS
The company news service from the London Stock Exchange
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