Gfinity plc
("Gfinity" or the "Company")
Result of AGM
Gfinity plc (AIM: GFIN), a leading international esports entertainment group, announces that at the Annual General Meeting of the Company held earlier today, all resolutions were duly passed.
Enquiries:
Gfinity plc |
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Neville Upton, Chief Executive Officer |
Via Walbrook PR |
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Allenby Capital Limited - AIM Nominated Adviser and Broker |
Tel. +44 20 3328 5656 |
Jeremy Porter / John Depasquale / James Thomas |
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Walbrook PR (Media & Investor Relations) |
Tel: +44 (0)20 7933 8780 |
Paul Cornelius /Sam Allen |
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About Gfinity
Founded in 2012, Gfinity has established itself as one of the world's leading esports companies. The London-based business enjoys strong relationships with game publishers, players and the wider esports community and has built a solid reputation for delivering high quality competitions, both on-line at www.gfinityesports.com and off-line, in addition to producing industry leading esports broadcasts.
The Gfinity Esports Arena at Fulham Broadway, London is the home of UK esports showcasing regular tournaments across the full range of competitive games. Beyond its own tournaments Gfinity provides a full turnkey solution for brands wanting to create their own esports tournaments and has staged premium esports events around the globe for leading publishers and brands including Formula 1, Microsoft, Activision, EA, Xbox, Gillette and HP.
Gfinity Elite Series Season 2 highlights:
· Gfinity received over 5 million live views and over 9 million in total which was an increase of 51% and 86% respectively
· Total engagement on Facebook was in excess of 1.1 million
· Average viewing time on Twitch increased by 20%
Gfinity is an accredited official EA SPORTS™ FIFA 18 Global Series qualifier as EA brings competitive FIFA to millions of fans around the world through the EA SPORTS FIFA 18 Global Series on The Road to the FIFA eWorld Cup 2018 in August 2018.
For more details on the entire EA SPORTS FIFA 18 Global Series, please visit www.FUTChampions.com
For more information about the Challenger season, which is free and open to everyone, please visit https://challenger.gfinityesports.com/
About esports
Esports (electronic sports) is watching or playing competitive video gaming. Leading titles include League of Legends, Counter-Strike: Global Offensive, Defence of the Ancients 2 (DotA 2), Call of Duty and Rocket League. The industry is growing rapidly, with new communities developing around more and more titles. The global esports market generated US$493 million of revenue in 2016 and is expected to make $1.5 billion by 2020. The global esports audience in 2017 was 191 million people, 80% under the age of 35 and 70% male (source: Newzoo). Online streaming channels Twitch and YouTube command the biggest audiences, although esports events are also now being broadcast on conventional TV. The 2015 League of Legends Championships finals in Berlin were watched by 36 million people, with a peak concurrent viewership of 14 million viewers, while at DotA 2's flagship annual championship 'The International 2016' competitors from around the world competed for a prize pot of over $20 million.