1st Quarter Results

Konami Corporation 31 July 2007 Consolidated Financial Results for the First Quarter Ended June 30, 2007 (Prepared in Accordance with U.S. GAAP) July 31, 2007 KONAMI CORPORATION Address: 7-2, Akasaka 9-chome, Minato-ku, Tokyo, Japan Stock code number, TSE: 9766 Ticker symbol, NYSE: KNM URL: www.konami.net Shares listed: Tokyo Stock Exchange, New York Stock Exchange, London Stock EXCHANGE and Singapore Exchange Representative: Kagemasa Kozuki, Representative Director and Chief Executive Officer Contact: Noriaki Yamaguchi, Representative Director and Chief Financial Officer (Phone: +81-3-5770-0086) 1. Consolidated Financial Results for the First Quarter Ended June 30, 2007 (Amounts are rounded to the nearest million) (1) Consolidated Results of Operations (Millions of Yen, except per share data) Net revenues Income before Net income Operating income income taxes Three months ended June 30, 2007 Y 60,650 Y 7,010 Y 7,271 Y 3,863 % change from previous period 5.2 16.8 25.3 82.2 Three months ended June 30, 2006 57,628 6,003 5,801 2,120 % change from previous period 20.0 95.3 (41.6) (61.0) Year ended March 31, 2007 280,279 28,145 27,567 16,211 Basic net Diluted net income per share income per share Three months ended June 30, 2007 Y 28.14 Y 28.13 Three months ended June 30, 2006 15.46 15.45 Year ended March 31, 2007 118.15 118.09 (2) Consolidated Financial Position (Millions of Yen, except per share data) Total assets Total Equity-assets Stockholders' stockholders' ratio equity per share Equity June 30, 2007 Y 306,535 Y 176,453 57.6% Y 1,285.44 June 30, 2006 294,659 162,361 55.1% 1,183.77 March 31, 2007 304,657 174,662 57.3% 1,272.54 (3) Consolidated Cash Flows (Millions of Yen) Net cash provided by (used in) Cash and Operating Investing Financing cash equivalents, activities activities activities end of the period Three months ended June 30, 2007 Y 489 Y (6,778) Y (4,277) Y 47,971 Three months ended June 30, 2006 3,029 (2,409) (4,934) 64,518 Year ended March 31, 2007 31,824 (11,098) (33,212) 57,333 2. Consolidated Financial Forecast for the Year Ending March 31, 2008 (Millions of Yen, except per share data) Net revenues Operating Income Basic net income income before per share income Net income taxes Year ending March 31, Y 295,000 Y 33,000 Y 32,500 Y 18,300 Y 133.33 2008 % change from previous 5.3 17.3 17.9 12.9 year Note: There has been no change in our forecast since we originally announced it on May 22, 2007. 3. Other (1)Changes to principal subsidiaries during the period (status changes of specified subsidiaries due to changes in the scope of consolidation): None (2) Adoption of simplified methods in accounting principles: None (3) Changes in accounting principles from the nearest consolidated fiscal year ended: None Special Note: In this document, forward-looking statements are based on management's assumptions and beliefs in light of information currently available, which may contain various risks and uncertainties. As a result, you should not place undue reliance on them. A number of important factors could cause actual results to be materially different from those discussed in forward-looking statements. Such factors include, but are not limited to; changes in economic conditions affecting our operations, market trends and fluctuations in currency exchange rates, particularly with respect to the value of the Japanese yen, the U.S. dollar and the Euro. 1. Organizational Structure of the Konami Group The Konami Group is a conglomerate engaged in the entertainment and health industry providing customers with ''High Quality Life'' and is comprised of KONAMI CORPORATION (the ''Company''), and its 22 consolidated subsidiaries and one equity-method affiliate. Each of the Company and its subsidiaries and affiliated companies is categorized into four business segments based on its operations as stated below. This categorization is based on the same criteria explained below under ''6. Segment Information (Unaudited).'' Business Segments Major Companies Digital Entertainment Domestic Konami Digital Entertainment Co., Ltd. (Note 3) HUDSON SOFT CO., LTD. Konami Manufacturing & Service, Inc. Overseas Konami Digital Entertainment, Inc. Konami Digital Entertainment GmbH Konami Digital Entertainment B.V. Konami Digital Entertainment Limited Konami Software Shanghai, Inc., One other company Health & Fitness Domestic Konami Sports & Life Co., Ltd. COMBI WELLNESS Corporation Konami Manufacturing & Service, Inc. Resort Solution Co., Ltd. (Note.2), Two other companies Gaming & System Overseas Konami Gaming, Inc. Konami Australia Pty Ltd., One other company Other Domestic Konami Manufacturing & Service, Inc. KPE, Inc. , Konami Real Estate, Inc. Two other companies Overseas Konami Corporation of America Konami Digital Entertainment B.V., One other company Notes: 1. Companies that have operations categorized into more than one segment are included in each segment in which they operate. 2. Resort Solution Co., Ltd. is an equity-method affiliate. 3. Konami Digital Entertainment Co., Ltd. merged with Konami Career Management, Inc., Konami School, Inc. and Megacyber Corporation on April 1, 2007. 2. Business Performance and Cash Flows 1. Business Performance Overview In the entertainment industry as it relates to Konami, the home video game software market has entered a new growth phase. The industry has attracted a broad cross section of users of both sexes and all ages now that next-generation computer entertainment systems and handheld game consoles are available from all hardware manufacturers, along with contents that capitalize on the differing features of each. In the commercial video game market, meanwhile, the user base is growing due to the spread of services that make use of online functions and the expansion of facilities through scrapping and building. That in turn has generated demand for new content. In the health industry, specific health maintenance measures so-called 'designated checkups and health guidance' are to be launched in April 2008, with the goal of preventing life style diseases through encouraging the adopting of regular exercise regimes and improvements in diet by health insurers. In light of the aging of Japan's population, such measures underscore the importance of taking action to prevent the need for nursing care, with the baby boomers now beginning to retire en masse. Greater demand and health awareness may thus drive further growth in the health market. With respect to our business, in our Digital Entertainment segment, and in the field of home video game software in particular, we recorded steady sales of our baseball games, which we market on a multiplatform basis. Sales of products for amusement arcades also remained steady, including for our mainstay video games and token-operated games. In our Health and Fitness segment, we took steps to increase our membership rolls. Specifically, we expanded our various health support programs catering to different ages, notably the baby boomers with their growing interest in improving their fitness and avoiding the need for nursing care. On the service front, we strongly promoted the installing of our proprietary IT health management system in our fitness clubs. The number of facilities outsourced to us has increased, as our expertise and track records in running those facilities are now widely recognized throughout Japan. In our Gaming and System segment, we increased sales by consolidating our base and expanding content in the growing North American market. Sales of the 'Konami Casino Management System' in particular climbed steadily. This helped stabilize profit structure, since installing more units leads to an increase in income from maintenance and servicing. As a result, for the three months ended June 30, 2007, net revenues was Y60,650 million, a 5.2% increase compared to the previous same period, operating income was Y7,010 million, a 16.8% increase compared to the previous same period, income before income taxes was Y7,271 million, a 25.3% increase compared to the previous same period and net income was Y3,863 million, a 82.2% increase compared to the previous same period. Performance by business segment Summary of net revenues by business segment: Millions of Yen Three months Three months % change from ended ended previous period June 30, 2006 June 30, 2007 Digital Entertainment Y32,038 Y34,800 8.6 Health & Fitness 21,313 21,617 1.4 Gaming & System 3,501 3,572 2.0 Other and Eliminations 776 661 (14.8) Consolidated net revenues Y57,628 Y60,650 5.2 Digital Entertainment Computer and Video Games business. On the domestic Japanese market, baseball titles like 'PUROYAKYU SPIRITS 4' and 'JIKKYOU PAWAFURU PUROYAKYU PORTABLE 2' recorded strong sales. Overseas, the popular 'PRO EVOLUTION SOCCER' series for the European market, as well as 'Eledees' (known in Japan as 'Elebits') and 'METAL GEAR SOLID PORTABLE OPS,' likewise recorded strong sales. Toy & Hobby business. The mainstay 'YU-GI-OH! TRADING CARD GAME' series continued to sell well worldwide. Meanwhile the 'BLUE DRAGON ROLE PLAYING CARD GAME' series was released to coincide with the debut of the like-named anime TV series in April 2007. This has proved particularly popular with children of primary school age, and sales have climbed steadily. The 'BUSOU SHINKI' series an original action figures has been synchronized more closely with the online game, making it more fun than ever. Amusement business. 'MAH-JONG FIGHT CLUB 6,' the latest addition to the much-praised mah-jong game series that enables players to match wits on line, sold well upon its release. This utilizes the 'e-AMUSEMENT' system, a service networking amusement arcades nationwide in Japan. In the area of our mainstay music games, the latest offering in the series was released, 'pop'n music 15 ADVENTURE,' which went on to record strong sales. In the field of token-operated games, 'EUROQUEEN,' the seventh installment in the ever-popular 'GALAXYWORLD' series, was released to favorable reviews. Online business. In April 2007, 'BUSOU SHINKI BATTLE RONDO' was launched. The game allows players to battle against other players via the 'SHINKI NET' online game service, which is tied in with the 'BUSOU SHINKI' series of original action figures. Another release was 'Aquanaut Online Aquarium,' a game that gives relaxation by imaginarily transforming your home computer screen into an aquarium where you can keep menagerie of fish, is played by many users. In terms of mobile services, 'KONAMIoMUSIC FULL,' which allows players to enjoy the theme music from Konami games, has been enhanced with video distribution and user review features. Multimedia business. A number of guides, books, music CDs and other merchandise tied in with popular game software were released, and these too have sold well. The ninth installment of the 'Series of simple health rules How to take off seven(7) years' health book series likewise sold well upon its release. As a result, consolidated net revenues in this segment for the three months ended June 30, 2007 amounted to Y34,800 million, a 8.6% increase compared to the previous same period. Health & Fitness Operation of fitness clubs. At facilities that we directly manage, a new, more economically priced membership exclusively for those sixty and above was introduced this May. The 'e-XAX Branch Membership S,' as it is called, is designed to help baby boomers stay fit. Our 2007 Summer Campaign took place in June, as part of an effort to expand our membership rolls. In terms of services offered at our clubs, further progress was made in installing the e-XAX health management system, which keeps track of each individual's exercise history and manages data on his or her fitness progress. In addition, Konami offers several lifestyle improvement and community support programs. The 'KENKO PLUS' program is coordinated with 'health guidance' for those at risk of lifestyle diseases - the guidance that, under the Health Insurance Reform Law, is to start being implemented in April 2008. '6 WEEKS' is a lifestyle disease prevention program and 'HATSURATSU KENKOJYUKU' provides exercise guidance to senior citizens. We also continued to play an active role in helping local residents get in better shape by putting our know-how and proven record of achievement to good use in the running of public facilities outsourced to us. We added a total of seven new facilities to the list of those outsourced to us, in such locations as Setagaya Ward (Tokyo), Wako City (Saitama), and Kariya City (Aichi). As of June 30, 2007, the number of fitness clubs run either directly or outsourced to us totaled 319 throughout Japan. Health products. We continued to sell the multifunctional USB pedometer 'e-walkeylife2,' the TV-linked health management tool 'Kenshin Keikaku TV,' and the computer software program 'Kenshin-Keikaku 2,' as well as our own original supplements. Konami is steadily expanding its product lineup to cater to today's evolving health needs. Konami unveiled two new items at Health & Fitness Japan 2007, which took place at Tokyo Big Sight in June 2007. 'SHIN AEROBIKE' automatically calculates what exercise load is right for the user, enabling the user to burn fat more efficiently. 'GROVE MOTION DDR' redefines the concept of what a digital studio program is. Both earned highly favorable reviews. Meanwhile we inaugurated a new service that gives Konami Sports Club members preferential access to over 6,000 services offered by our financial and operational partner Resort Solution Co., Ltd. These include use of hotel and leisure facilities, as well as medical checkups and complete health exams. As a result, consolidated net revenues in this segment for the three months ended June 30, 2007 amounted to Y21,617 million, a 1.4% increase compared to the previous same period. Gaming & System A growing number of jurisdictions have legalized gaming - Pennsylvania and Oklahoma being among the latest - and the gaming market is expanding on a global scale, with the well-established but still-growing North American market leading the way. Konami is exploiting these trends by developing and marketing new products. The Asia region, led my Macau, is growing particularly rapidly. In a bid to cater to this promising market, Las Vegas-based Konami Gaming Inc. and Sydney-based Konami Australia Pty Ltd exhibited together for the first time ever at the Global Gaming Expo Asia 2007 held in Macau in June. Among the products featured were two 'progressive' products that have been highly popular on the North American market, 'Mystical Temple' and the 'Konami Casino Management System.' In North America, Konami is seeking to secure steady revenues from participation agreements (a form of equipment sale in which profits are shared) and from maintaining and servicing the 'Konami Casino Management System.' In the domestic Australian market, New South Wales has imposed a requirement that, from July, clubs and pubs must establish non-smoking areas, and for this and other reasons market growth has been flat. Nonetheless, we are working to clinch more orders in Australia and neighboring New Zealand by, among other things, bringing to market new products that are currently awaiting licensing. Konami intends to build a truly global development system capable of catering to developing markets in Asia, South America, Europe, and elsewhere. We plan to pursue options like strategic alliances with other companies, such as the OEM agreements that are already being implemented. As a result, consolidated net revenues in this segment for the three months ended June 30, 2007 amounted to Y3,572 million, a 2.0% increase compared to the previous same period. (2) Cash Flows Cash flow summary for the three months ended June 30, 2007: Millions of Yen Three months Three months Year-on-year ended ended change June 30, 2006 June 30, 2007 Net cash provided by operating activities Y 3,029 Y 489 Y(2,540) Net cash used in investing activities (2,409) (6,778) (4,369) Net cash used in financing activities (4,934) (4,277) 657 Effect of exchange rate changes on cash and cash 138 1,204 1,066 equivalents Net decrease in cash and cash equivalents (4,176) (9,362) (5,186) Cash and cash equivalents, end of the period 64,518 47,971 (16,547) Cash and cash equivalents ('cash') as of June 30, 2007, amounted to Y47,971 million, decreased by Y9,362 million compared to the balance as of March 31, 2007, or 25.6% decrease compared to the previous same period. Each cash flow for the three months ended June 30, 2007 is as follows: Cash flows from operating activities: Cash provided by operating activities amounted to Y489 million for the three months ended June 30, 2007, a 83.9% decrease compared to the previous same period. Despite the increase in net income, this decrease primarily resulted from increase in inventory and decreases in cash in connection with trade notes and accounts payables. Cash flows from investing activities: Cash used in investing activities amounted to Y6,778 million for the three months ended June 30, 2007, a 181.4% increase compared to the previous same period. This was primarily due to an increase in lease deposits and capital expenditures relating to Konami moving to a new office building. Cash flows from financing activities: Cash used in financing activities amounted to Y4,277 million for the three months ended June 30, 2007, a 13.3% decrease compared to the previous same period, primarily due to distribution of cash dividends. 3. Consolidated Balance Sheets (Unaudited) Millions of Yen Thousands of U.S. Dollars June 30, 2006 June 30, 2007 March 31, 2007 June 30, 2007 % % % ASSETS CURRENT ASSETS: Cash and cash equivalents Y 64,518 Y 47,971 Y 57,333 $ 389,186 Trade notes and accounts 24,163 25,921 29,729 210,295 receivable, net of allowance for doubtful accounts of Y526 million, Y537 million ($4,357 thousand) and Y540 million at June 30, 2006, June 30, 2007 and March 31, 2007, respectively Inventories 24,496 30,860 24,236 250,365 Deferred income taxes, net 16,416 13,714 14,877 111,261 Prepaid expenses and other 8,021 13,984 12,086 113,451 current assets Total current assets 137,614 46.7 132,450 43.2 138,261 45.4 1,074,558 PROPERTY AND EQUIPMENT, net 41,188 14.0 57,990 18.9 53,294 17.5 470,469 INVESTMENTS AND OTHER ASSETS: Investments in marketable 442 660 701 5,355 securities Investments in affiliates 5,996 6,322 6,213 51,290 Identifiable intangible assets 38,414 38,456 38,585 311,991 Goodwill 22,606 22,710 22,738 184,245 Lease deposits 25,531 28,358 24,906 230,067 Other assets 19,173 16,760 17,366 135,972 Deferred income taxes, net 3,695 2,829 2,593 22,951 Total investments and other 115,857 39.3 116,095 37.9 113,102 37.1 941,871 assets TOTAL ASSETS Y 294,659 100.0 Y 306,535 100.0 Y 304,657 100.0 $ 2,486,898 Millions of Yen Thousands of U.S. Dollars June 30, 2006 June 30, 2007 March 31, 2007 June 30, 2007 % % % LIABILITIES AND STOCKHOLDERS' EQUITY CURRENT LIABILITIES: Short-term borrowings Y 601 - - - Current portion of long-term 24,158 Y22,984 Y 23,073 $ 186,468 debt and capital lease obligations Trade notes and accounts 19,700 18,877 24,002 153,148 payable Accrued income taxes 1,879 826 1,740 6,701 Accrued expenses 15,512 22,759 19,179 184,642 Deferred revenue 5,618 6,322 5,661 51,290 Other current liabilities 7,410 10,858 8,811 88,090 Total current liabilities 74,878 25.4 82,626 26.9 82,466 27.1 670,339 LONG-TERM LIABILITIES: Long-term debt and capital 34,747 23,707 24,248 192,333 lease obligations, less current portion Accrued pension and severance 2,577 1,365 2,708 11,074 costs Deferred income taxes, net 12,575 12,304 12,207 99,822 Other long-term liabilities 5,191 6,942 5,669 56,320 Total long-term liabilities 55,090 18.7 44,318 14.5 44,832 14.7 359,549 TOTAL LIABILITIES 129,968 44.1 126,944 41.4 127,298 41.8 1,029,888 MINORITY INTEREST IN 2,330 0.8 3,138 1.0 2,697 0.9 25,459 CONSOLIDATED SUBSIDIARIES COMMITMENTS AND CONTINGENCIES STOCKHOLDERS' EQUITY: Common stock, no par value- Authorized 450,000,000 shares; 47,399 16.1 47,399 15.5 47,399 15.6 384,545 issued 143,555,786 shares at June 30, 2006, June 30, 2007 and March 31, 2007 Additional paid-in capital 77,218 26.2 77,227 25.2 77,213 25.3 626,537 Legal reserve 284 0.1 284 0.1 284 0.1 2,304 Retained earnings 52,174 17.7 62,717 20.5 62,560 20.5 508,819 Accumulated other comprehensive 3,966 1.3 7,195 2.3 5,617 1.8 58,373 income Treasury stock, at cost- 6,399,854 (18,680) (6.3) (18,369) (6.0) (18,411) (6.0) (149,027) shares,6,285,738shares and 6,300,970 shares at June 30, 2006, June 30, 2007 and March 31, 2007, respectively Total stockholders' equity 162,361 55.1 176,453 57.6 174,662 57.3 1,431,551 TOTAL LIABILITIES AND Y294,659 100.0 Y306,535 100.0 Y 304,657 100.0 $ 2,486,898 STOCKHOLDERS' EQUITY 4. Consolidated Statements of Income (Unaudited) Millions of Yen Thousands of U.S. Dollars Three months Three months Year ended Three months ended ended March 31, 2007 ended June 30, 2006 June 30, 2007 June 30, 2007 % % % NET REVENUES: Product sales revenue Y38,062 Y40,782 Y199,620 $330,861 Service revenue 19,566 19,868 80,659 161,188 Total net revenues 57,628 100.0 60,650 100.0 280,279 100.0 492,049 COSTS AND EXPENSES: Costs of products sold 21,007 21,372 118,806 173,390 Costs of services rendered 18,525 18,707 74,700 151,768 Selling, general and 12,093 13,561 58,628 110,019 administrative Total costs and expenses 51,625 89.6 53,640 88.4 252,134 90.0 435,177 Operating income 6,003 10.4 7,010 11.6 28,145 10.0 56,872 OTHER INCOME (EXPENSES): Interest income 226 266 821 2,158 Interest expense (273) (243) (985) (1,971) Other, net (155) 238 (414) 1,930 Other income (expenses), net (202) (0.4) 261 0.4 (578) (0.2) 2,117 INCOME BEFORE INCOME TAXES, 5,801 10.0 7,271 12.0 27,567 9.8 58,989 MINORITY INTEREST AND EQUITY IN NET INCOME OF AFFILIATED COMPANIES INCOME TAXES 3,470 6.0 3,117 5.1 10,919 3.9 25,288 INCOME BEFORE MINORITY INTEREST 2,331 4.0 4,154 6.9 16,648 33,701 AND EQUITY IN NET INCOME OF 5.9 AFFILIATED COMPANIES MINORITY INTEREST IN INCOME 214 0.3 438 0.7 575 0.2 3,554 OF CONSOLIDATED SUBSIDIARIES EQUITY IN NET INCOME OF AFFILIATED 3 0.0 147 0.2 138 0.0 1,193 COMPANIES NET INCOME Y 2,120 3.7 Y3,863 6.4 Y16,211 5.7 $31,340 PER SHARE DATA: Yen U.S. Dollar Three months ended Three months ended Year ended Three months ended June 30, 2006 June 30, 2007 March 31, 2007 June 30, 2007 Basic net income per Y 15.46 Y 28.14 Y 118.15 $ 0.23 share Diluted net income per 15.45 28.13 118.09 0.23 share Weighted-average common share outstanding 137,154,887 137,259,918 137,202,151 Diluted weighted-average common shares 137,218,238 137,298,107 137,271,645 outstanding 5. Consolidated Statements of Cash Flows (Unaudited) Millions of Yen Thousands of U.S. Dollars Three Three Year ended Three months months March 31, months ended ended 2007 ended June 30, June 30, June 30, 2006 2007 2007 Cash flows from operating activities: Net income Y 2,120 Y 3,863 Y 16,211 $ 31,340 Adjustments to reconcile net income to net cash provided by operating activities - Depreciation and amortization 2,625 3,037 11,757 24,638 Provision for doubtful receivables (9) (34) (76) (275) Equity in net income of affiliated company (3) (147) (138) (1,192) Minority interest 214 438 575 3,553 Deferred income taxes 801 1,055 2,621 8,559 Change in assets and liabilities, net of business acquired: Decrease in trade notes and accounts 8,533 4,929 4,716 39,988 receivable Increase in inventories (4,375) (6,524) (4,298) (52,928) Increase (decrease) in trade notes and (38) (6,404) 3,354 (51,955) accounts payable Decrease in accrued income taxes (5,745) (42) (7,190) (340) Increase (decrease) in accrued expenses 30 (807) 3,567 (6,547) Increase (decrease) in deferred revenue (265) 659 309 5,346 Other, net (859) 466 416 3,780 Net cash provided by operating activities 3,029 489 31,824 3,967 Cash flows from investing activities: Capital expenditures (2,125) (3,093) (9,308) (25,093) Acquisition of new subsidiaries, net of (227) - (202) - cash acquired Increase in lease deposits, net (20) (3,604) (705) (29,239) Acquisition of business - - (1,096) - Other, net (37) (81) 213 (657) Net cash used in investing activities (2,409) (6,778) (11,098) (54,989) Cash flows from financing activities: Net decrease in short-term borrowings (352) - (1,119) - Repayments of long-term debt (228) (148) (1,995) (1,201) Redemption of bonds - - (20,000) - Principal payments under capital lease (654) (678) (2,814) (5,501) obligations Dividends paid (3,673) (3,476) (7,420) (28,200) Purchases of treasury stock by parent (49) (8) (93) (65) company Other, net 22 33 229 268 Net cash used in financing activities (4,934) (4,277) (33,212) (34,699) Effect of exchange rate changes on cash 138 1,204 1,125 9,768 and cash equivalents Net decrease in cash and cash equivalents (4,176) (9,362) (11,361) (75,953) Cash and cash equivalents, beginning of 68,694 57,333 68,694 465,139 the period Cash and cash equivalents, end of the Y 64,518 Y 47,971 Y 57,333 $ 389,186 period 6. Segment Information (Unaudited) a . Segment Information Three months Digital Health & Gaming & Other, Consolidated ended Entertainment Fitness System corporate and June 30, 2006 Eliminations (Millions of Yen) Net revenue: Customers Y 31,678 Y 21,295 Y 3,501 Y 1,154 Y 57,628 Intersegment 360 18 - (378) - Total 32,038 21,313 3,501 776 57,628 Operating 25,469 19,545 3,094 3,517 51,625 expenses Operating income Y 6,569 Y 1,768 Y 407 Y (2,741) Y 6,003 (loss) Three months Digital Health & Gaming & Other, Consolidated ended Entertainment Fitness System corporate and June 30, 2007 Eliminations (Millions of Yen) Net revenue: Customers Y 34,342 Y 21,513 Y 3,572 Y 1,223 Y 60,650 Intersegment 458 104 - (562) - Total 34,800 21,617 3,572 661 60,650 Operating 26,300 19,833 3,177 4,330 53,640 expenses Operating income Y 8,500 Y 1,784 Y 395 Y (3,669) Y 7,010 (loss) Year ended Digital Health & Gaming & Other, Consolidated March 31, 2007 Entertainment Fitness System corporate and Eliminations (Millions of Yen) Net revenue: Customers Y 163,654 Y 88,326 Y 16,744 Y 11,555 Y 280,279 Intersegment 1,206 133 - (1,339) - Total 164,860 88,459 16,744 10,216 280,279 Operating 133,463 80,937 14,574 23,160 252,134 expenses Operating income Y 31,397 Y 7,522 Y 2,170 Y (12,944) Y 28,145 (loss) Three months Digital Health & Gaming & Other, Consolidated ended Entertainment Fitness System corporate and June 30, 2007 Eliminations (Thousands of U.S. Dollars) Net revenue: Customers $ 278,614 $ 174,534 $ 28,979 $ 9,922 $ 492,049 Intersegment 3,716 843 - (4,559) - Total 282,330 175,377 28,979 5,363 492,049 Operating 213,370 160,904 25,774 35,129 435,177 expenses Operating income $ 68,960 $ 14,473 $ 3,205 $ (29,766) $ 56,872 (loss) Notes: 1. Primary businesses of each segment are as follows: Digital Entertainment Production, manufacture and sale of digital contents and Segment: related products of our Computer & Video Games, Toy & Hobby, Amusement, Online and Multimedia businesses. Health & Fitness Segment: Management of fitness centers / Production, manufacture and sale of fitness machines and health service products. Gaming & System Segment: Production, manufacture, sale and service of gaming machines and Konami Casino Management System for casinos. 2. 'Other'' consists of segments which do not meet the quantitative criteria for separate presentation under SFAS No. 131 'Disclosures about Segments of an Enterprise and Related Information.' 3. 'Corporate' primarily consists of administrative expenses of the Company. 4. 'Eliminations' primarily consist of eliminations of inter-company sales and of inter-company profits on inventories. 5. Inter-segment revenues primarily consist of sales of hardware and components from Digital Entertainment Segment to Health & Fitness Segment. b . Geographic Information Three months ended Japan North Europe Asia Total Eliminations Consolidated June 30, 2006 America /Oceania (Millions of Yen) Net revenue: Customers Y 47,753 Y 5,148 Y 2,958 Y 1,769 Y 57,628 - Y 57,628 Intersegment 3,752 200 122 35 4,109 Y (4,109) - Total 51,505 5,348 3,080 1,804 61,737 (4,109) 57,628 Operating expenses 45,358 5,686 3,234 1,575 55,853 (4,228) 51,625 Operating income Y 6,147 Y (338) Y (154) Y 229 Y 5,884 Y 119 Y 6,003 (loss) Three months ended Japan North Europe Asia Total Eliminations Consolidated June 30, 2007 America /Oceania (Millions of Yen) Net revenue: Customers Y 50,346 Y 4,439 Y 4,136 Y 1,729 Y 60,650 - Y 60,650 Intersegment 1,702 1,070 0 37 2,809 Y (2,809) - Total 52,048 5,509 4,136 1,766 63,459 (2,809) 60,650 Operating expenses 45,443 5,575 3,866 1,552 56,436 (2,796) 53,640 Operating income Y 6,605 Y (66) Y 270 Y 214 Y 7,023 Y (13) Y 7,010 (loss) Year ended Japan North Europe Asia Total Eliminations Consolidated March 31, 2007 America /Oceania (Millions of Yen) Net revenue: Customers Y 206,343 Y 34,847 Y 31,650 Y 7,439 Y 280,279 - Y 280,279 Intersegment 27,219 1,904 295 530 29,948 Y (29,948) - Total 233,562 36,751 31,945 7,969 310,227 (29,948) 280,279 Operating expenses 205,831 40,346 28,860 7,249 282,286 (30,152) 252,134 Operating income Y 27,731 Y (3,595) Y 3,085 Y 720 Y 27,941 Y 204 Y 28,145 (loss) Three months ended Japan North Europe Asia Total Eliminations Consolidated June 30, 2007 America /Oceania (Thousands of U.S. Dollars) Net revenue: Customers $ 408,454 $ 36,013 $ 33,555 $ 14,027 $ 492,049 - $ 492,049 Intersegment 13,808 8,681 0 300 22,789 $ (22,789) - Total 422,262 44,694 33,555 14,327 514,838 (22,789) 492,049 Operating expenses 368,676 45,229 31,365 12,591 457,861 (22,684) 435,177 Operating income $ 53,586 $ (535) $ 2,190 $ 1,736 $ 56,977 $ (105) $ 56,872 (loss) For the purpose of presenting its operations in geographic areas above, the Company and its subsidiaries attribute revenues from external customers to individual countries in each area based on where products are sold and services are provided. North America presented in the table above substantially consists of United States. Notes: The consolidated financial statements presented herein were prepared in accordance with U.S. generally accepted accounting principles (''U.S. GAAP'') Cautionary Statement with Respect to Forward-Looking Statements: Statements made in this document with respect to our current plans, estimates, strategies and beliefs, including the above forecasts, are forward-looking statements about our future performance. These statements are based on management's assumptions and beliefs in light of information currently available to it and, therefore, you should not place undue reliance on them. A number of important factors could cause actual results to be materially different from and worse than those discussed in forward-looking statements. Such factors include, but are not limited to: (i) changes in economic conditions affecting our operations; (ii) fluctuations in currency exchange rates, particularly with respect to the value of the Japanese yen, the U.S. dollar and the Euro; (iii) our ability to continue to win acceptance of our products, which are offered in highly competitive markets characterized by the continuous introduction of new products, rapid developments in technology and subjective and changing consumer preferences; (iv) our ability to successfully expand internationally with a focus on our video game software business, card game business and gaming machine business; (v) our ability to successfully expand the scope of our business and broaden our customer base through our health & fitness business; (vi) regulatory developments and changes and our ability to respond and adapt to those changes; (vii) our expectations with regard to further acquisitions and the integration of any companies we may acquire; and (viii) the outcome of contingencies. This information is provided by RNS The company news service from the London Stock Exchange
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