Law Suit filed

Konami Corporation 24 May 2001 Konami filed a suit against Amuse World based on infringement of a patent. Konami Co., Ltd. (hereinafter 'Konami') filed a suit against two Korean Companies, Amuse World Co., Ltd. and Game World Company (hereinafter, collectively, 'Amuse World') based on infringement of a patent for its music simulation game machine with the Seoul District Court in Korea on May 23, 2001. The suit concerns about a prohibition of manufacture and sale, etc. of the Amuse World's music simulation game machine, the gEZ2DJ' series and a claim for compensation of 1.2 billion Won (approximately US$ 1 Million) whish is a part of the sales amount of the 'EZ2DJ' series. Konami's music simulation game machine was laid-open under the title of 'Music Production Game Machine and Production Handling Instruction System for Music Production' on April 26, 1999 and it was granted its registration of a patent under Patent No. 294603 (hereinafter 'Subject Patent') from the Korean Intellectual Property Office (hereinafter 'KIPO') on April 18, 2001. In the meantime, on October, 1999, Konami had sent a warning letter to Amuse World that as the Subject Patent was laid-open, Amuse World's activity to manufacture and sell the 'EZ2DJ' series conflicted with the Subject Patent of Konami and thus, it infringed upon the patent right of Konami. However, Amuse World responded that 'whether the patent techniques are identical to each other is decided by Intellectual Trial Board of KIPO or Patent Court and not by Konami' and then, it continues manufacturing and selling the subject game machines to date. Accordingly, while believing that Amuse World infringes upon the Subject Patent, Konami filed the subject suit upon being granted the registration of the Subject Patent. Konami's recent product which is an embodiment of the Subject Patent was marketed under the name of 'beatstage' (beatmania in Japan) in Korea in September 1998 and has been enjoying a good reputation among the Korean users. The characteristics of the Subject Patent are that the bar moves on the rank established on the screen and the players move the buttons when the bar moves to a specific location. The players get the points depending upon the difference of the timing. Further, the music is changed as a result of player fs moving the buttons. Beatmania is a big hit so that the total number of sold products comes to about 5,000 in Japan and in Korea. As a result, Konami established new field of an arcade game, so called emusic simulationh. Konami will take an appropriate legal action regarding any infringing activity on our intellectual property in the future and at the same time, Konami hopes that a judicial decision respecting intellectual properties is rendered.
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