Revision of Forcast
Konami Corporation
13 November 2002
FOR IMMEDIATE RELEASE
November 13, 2002
KONAMI CORPORATION
2-4-1 Marunouchi Chiyoda-ku Tokyo, Japan
Kagemasa Kozuki
Representative Director and CEO
Ticker 9766 at TSE1
Contact: Noriaki Yamaguchi
Representative Director and CFO
Tel: +81-3-5220-0573
Subsidiary's Revised Forecast of Japanese GAAP Earnings and Dividends
for the Fiscal Year Ending March 31, 2003
(Konami Computer Entertainment Japan, Inc.)
Konami Corporation hereby announces that its subsidiary, Konami Computer Entertainment Japan, Inc., revised its
Japanese GAAP earnings forecast and dividend forecast for the fiscal year ending March 31, 2003, which were previously
released on May 8, 2002.
1. Earnings forecast for the fiscal year ending March 31, 2003
(Millions of yen, except for per share data)
Year-end dividends
per share (yen)
Ordinary income
Net revenues Net income
Previous forecast (A) 6,500 2,006 1,100 31.00
Revised forecast (B) 7,200 2,685 1,600 45.00
Change (B)-(A) 700 679 500 14.00
Change (Percentage) 10.8% 33.8% 45.5% -
Notes:
1. The current forecast of year-end dividends per share was calculated based on 14,294,500 shares outstanding, net of
129,500 shares of treasury stock as of September 30, 2002, while the previous forecast of year-end dividends per share
was calculated based on 14,424,000 shares issued after the stock split in May 2002.
2. Interim dividends are not paid for the six months ended September 30, 2002.
2. Reasons for the revision
The Yu-Gi-Oh! series, released in the U.S. in March 2002, has continued to sell unexpectedly well exceeding the
previous projection. In addition, the Yu-Gi-Oh! series will be released in Europe from the second half of the fiscal
year ending March 31, 2003. Therefore, the projected number of copies of the Yu-Gi-Oh! series expected to be sold has
been revised from 1.5 million to 4.1 million worldwide for the year ending March 31, 2003.
Considering market trends, total projected number of copies of other video game software titles expected to be sold is
also likely to increase by 1.5 million from 6.5 million to 8 million.
Further, the expected production cost was revised for each software title.
Due to the above reasons, net revenues, ordinary income and net income are expected to exceed the previous forecast for
the fiscal year ending March 31, 2003. As a result, Konami Computer Entertainment Japan, Inc. revised its earnings
forecast upwards as shown above.
Accordingly, year-end dividends per share for the fiscal year ending March 31, 2003 were revised from 31 yen to 45 yen.
3. Reference: Results for the year ended March 31, 2002.
(Millions of yen, except for per share data)
Year-end dividends
per share (yen)
Ordinary income
Net revenues Net income
Results for the year ended March 9,054 3,486 1,873 78.00
31, 2002.
Note:
Interim dividends were not paid during the year ended March 31, 2002.
Cautionary Statement with Respect to Forward-Looking Statements:
Statements made in this press release with respect to our current plans, estimates, strategies and beliefs, including
the above forecasts, are forward-looking statements about our future performance. These statements are based on
management's assumptions and beliefs in light of information currently available to it and, therefore, you should not
place undue reliance on them. A number of important factors could cause actual results to be materially different from
and worse than those discussed in forward-looking statements. Such factors include, but are not limited to: (i) changes
in economic conditions affecting our operations; (ii) fluctuations in currency exchange rates, particularly with
respect to the value of the Japanese yen, the U.S. dollar and the Euro; (iii) our ability to continue to win acceptance
of our products, which are offered in highly competitive markets characterized by the continuous introduction of new
products, rapid developments in technology and subjective and changing consumer preferences; (iv) our ability to
successfully expand internationally with a focus on our video game software business, card game business and gaming
machine business; (v) our ability to successfully expand the scope of our business and broaden our customer base
through our health and fitness business; (vi) regulatory developments and changes and our ability to respond and adapt
to those changes; (vii) our expectations with regard to further acquisitions and the integration of any companies we
may acquire; and (viii) the outcome of contingencies.
This information is provided by RNS
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