22 August 2013
OMG plc
("OMG" or the "Group")
OMG's Vicon used on chart topping 'Dead Island Riptide' video game
Vicon customer, Alvernia Studios, uses T-Series system to help bring characters to life
OMG plc, (LSE: OMG), the technology group providing image understanding products for the entertainment, defence, life science and engineering industries, announces its T-Series system was used on the video game Dead Island Riptide which reached number 1 in the gaming charts.
Dead Island Riptideis an action role-playing survival horror game and a sequel to 2011's Dead Island. Riptide takes place immediately after the ending of Dead Island, with the four immune survivors - ex-American football player Logan Carter, rapper Sam B, Hong Kong police officer Xian Mei, and Australian bodyguard Purna - landing on a military ship after escaping from the prison island.
Alvernia Studios were established in 2006 and is the largest motion capture studio in Poland.
Using a 24 camera T160 system with Blade software; Alvernia captured data for the main characters and Zombies which they then supplied to Techland, the developer of the game. Techland applied the motion capture data into the characters which were used in the gameplay and cut scenes. "For this project we needed to capture the body and fingers of multiple actors in a large volume. T-Series with Blade handled this beautifully, delivering crystal clear data. Thanks to the Blade software we're able to customise our pipeline to how we want to work, making it more efficient and a joy to work with". Łukasz Zawłocki, Head of Motion Capture Department, Alvernia Studios.
Alvernia has used their Vicon system on games such as Dead Island, Gears of War: Judgement, Call of Juarez: The Cartel, The Witcher Series and many more.
Nick Bolton, CEO of OMG commented:
"Alvernia is a long-standing Vicon customer who love new challenges and has worked on many successful titles. We're delighted that a game Alvernia supplied the motion capture data for, utilising Vicon technology, reached no 1 in the gaming charts and we look forward to seeing what exciting projects they work on next."
For further information please contact:
OMG plc |
+44 (0) 1865 261800 |
Nick Bolton, CEO |
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David Deacon, CFO |
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FTI Consulting |
+44 (0) 20 7831 3113 |
Matt Dixon / Emma Appleton / Charles Palmer / Jessica Liebmann |
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N+1 Singer (NOMAD to OMG) |
+44 (0) 20 7496 3000 |
Shaun Dobson / Jenny Wyllie |
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About OMG plc
OMG plc (Oxford Metrics Group. AIM: OMG) is a group of technology companies producing image understanding products and services for the entertainment, defence, life science and engineering industries.
The Group's technology is used to capture the movements of actors (for the movie industry), sportsmen (for video games or improving team performance), children with cerebral palsy, rehab patients and animals (for medical, life science and research industries). The technology is also used for recording the condition of highways and the assets that surround them; or even for providing image intelligence and situational awareness from drone aircraft. Through this diverse offering the Group has earned its strong international reputation for precision from pixels.
Founded in 1984, the Group is headquartered in Oxford, UK, and has four offices in the US and two in the UK. It has customers in over 50 countries and is a quoted company listed on AIM, a market operated by the London Stock Exchange. The Group trades through four operating subsidiaries: Vicon, the world's largest motion capture and movement analysis company, 2d3, a manufacturer of specialised image understanding software for defence applications, Yotta, our highways software and surveying business and OMG Life, a new consumer subsidiary.
The Group's global clients spanning the worlds of science, medicine, sport, engineering, gaming, film and broadcast include: major hospitals and research facilities such as Guy's Hospital, Nuffield Orthopaedic Centre and Loughborough University, engineering industry leaders including: Ford Motor Company, BMW, Airbus and Toyota, and in the entertainment sector; Sony, Industrial Light and Magic, Sega, Nintendo, UbiSoft, EA and Square Enix. In highways, clients include Highways Agency, East Sussex, Lancashire, Transport for London, Cheshire East and West as well as many others.
For more information about OMG and its subsidiaries, visit
www.omgplc.com, www.vicon.com, www.2d3.com, www.yottadcl.com and www.autographer.com
About Alvernia Studios
Alvernia Studios is the largest and the most modern film studio in Poland. The facility combines complex film services with investment in its own productions and co-productions. The studio produces international features for theatrical release, video games, music projects and commercials. Recent credits include: "Arbitrage", dir. Nicholas Jarecki (USA-Poland, 2012), "Crulic - a Path to Beyond", dir. Anca Damian (Romania-Poland, 2011), "Azaan", dir. Prashant Chadha (India, 2011), "Essential Killing", dir. Jerzy Skolimowski (Ireland-Norway-Poland-Hungary, 2010).
A filmmaking one-stop shop that offers soundstages including a shadeless spherical bluescreen, a music scoring studio, mobile units in a fleet of modern swap bodies, full shooting equipment, and motion capture services based on ultramodern Vicon cameras. Postproduction facilities offer a full range of services, starting with a negative laboratory with telecine transfers, followed by scanning and color correction. The Studios' comprehensive services are delivered by an experienced, professional, international team and state-of-the-art technology required to produce even the most sophisticated projects.
For more information visit www.alvernia.com