Half year Results

RNS Number : 5421Y
Team17 Group PLC
10 September 2020
 

Team17 Group plc

("Team17", the "Group" or the "Company")

 

Half year results

 

Record H1 performance aligned with a solid portfolio of new releases across H2

 

Team17 , a global games label, creative partner and developer of independent ("indie") premium video games, is pleased to announce its unaudited interim results for the six months ended 30 June 2020 ("H1 2020").

Financial highlights:

· Record H1 revenues grew 28% to £38.8m (H1 2019: £30.4m)

· Gross profit up 21% to £18.3m (H1 2019: £15.1m)

· Gross profit margin of 47.3% (H1 2019: 49.8%)

· Record H1 profit before tax up 28% to £13.3m (H1 2019: £10.4m)

· Adjusted EBITDA* up 24% to £14.9m (H1 2019: £12.0m)

· Earnings per share ("EPS") grew 25% to 8.5 pence (H1 2019: 6.8 pence)

· Adjusted EPS ** up 22% to 8.9 pence (H1 2019: 7.3 pence)

· Operating cash conversion of 114% (H1 2019: 109%) ***

· Net cash and cash equivalents of £50.4m (H1 2019: £35.8m)

 

Operational highlights:

· Strong performance across the portfolio, particularly from multiplayer, co-op and online games during the peak of the COVID-19 ("Covid") outbreak

· Three new releases and further portfolio downloadable content ("DLC") launched in H1:

· Moving Out launched in April across PS4, Xbox One, Switch and PC

· Golf With Your Friends (Console) launched in May across PS4, Xbox One and Switch

· Main Assembly released in June on Steam Early Access

· DLC released for Hell Let Loose, Overcooked! and The Escapists franchises alongside several other titles

·   Current portfolio now includes over 345 digital revenue lines in very diverse genres across multiple   platforms

· Solid portfolio of new releases scheduled across H2:

· Announced first game with Tencent Games' NeXT Studios for release in the Autumn

· Announced Worms Rumble partnership with PlayStation 5 & 4, and also launching on PC (Q4 release)

· Announced Overcooked! All You Can Eat coming to next generation consoles in Q4

· 10 additional new games signed for release in future years

·Continued investment in development talent, alongside ongoing recruitment of new commercial and operational team members as we grow:

· Yippee Entertainment Limited ("Yippee") acquired in January 2020, fully integrated and working 100% on Team17 games

· Recruitment plans continued with a 14% increase in headcount in the first six months to 228 (H1 2019: 164)

· Mark Crawford confirmed as the permanent CFO, joining the board in April 2020

 

Outlook:

·     Games sector resilience through the Covid pandemic also reflected in Team17 performance

·   Clear benefit to H1 results from these extraordinary "one-off" circumstances and as a result the Board now expects revenue and adjusted EBITDA to be ahead of market expectations for the year ended 31 December 2020

· H2 results will undoubtedly continue to be influenced by "normalisation" of the global economic environment and consumer behaviours

· Solid portfolio of new titles including key franchise releases scheduled in H2

 

 

Debbie Bestwick MBE, Chief Executive Officer of Team17, commented:

"2020 was always going to be a memorable year for myself and many at Team17. This year we celebrate our 30th anniversary and also the 25th anniversary for our beloved Worms franchise. I'm delighted to share yet another record start to our fiscal year from the Group in the first half of 2020.

 

Our broad genre and platform agnostic portfolio shows the importance of inclusivity and variety in gaming. Be it at home with your family or online with our growing community across the globe, from single player or local co-op to massive online games, we truly have an exceptional portfolio that encourages more gamers than ever before to step into the worlds we create and enjoy our characters.

 

We live the world of video games, it's part of everything we do here at Team17 be it creating our worlds, introducing new characters or bringing communities together. None of this would be possible without our talented and growing team. I would like to say a special thank you to our Teamsters and label partners for their continued resilience, ingenuity and brilliance as we grow together to deliver our personal and corporate ambitions."

 

*Adjusted EBITDA is defined as operating profit adjusted to add back depreciation of property, plant and equipment, amortisation of brands and impairment of intangible assets (excluding capitalised development costs), share based payments and any exceptional items. Exceptional items are those items believed to be exceptional in nature by virtue of their size and or incidence.

** Adjusted EPS is defined as profit after tax adjusted to add back any exceptional items divided by the Weighted Average Number of Shares. Exceptional items are those items believed to be exceptional in nature by virtue of their size and or incidence. Exceptional items are detailed in note 4.

 

Enquiries:

Team17 Group plc

About Team17

 

Team17 is a leading games entertainment label and creative partner for independent ("indie") developers, focused on the premium, rather than free to play market, and creating games for the PC, console, mobile and tablet gaming markets.

Alongside developing the Company's own games in house ("first party IP"), Team17 also partners with independent developers across the globe to add value to their games in all areas of development and production and in bringing them to market across multiple platforms for fixed percentage royalties ("third party IP").

Since foundation in 1990, the Company has launched over 100 games, including the iconic Worms, Overcooked! and Escapists franchises, Yooka-Laylee, Yoku's Island Express, My Time at Portia, Hell Let Loose,  Blasphemous,  Golf With Your Friends ("GWYF"), Neon Abyss and Moving Out making Team17 one of the most prolific developers and diverse partners of games for the indie market.

 Visit  www.team17.com  for more info.

OPERATIONAL REVIEW

 

Introduction

 

We have experienced strong sales traction across our portfolio, particularly from our more socially orientated, multiplayer, co-op and online games. This increase in demand has meant improved revenues in the period from our key franchises Worms, Overcooked! and The Escapists, as well as individual titles such as Golf With Your Friends and Hell Let Loose. Three second quarter releases, made up of two new titles and the launch of an existing title on new platforms, also contributed to our record sales in the period.

 

In H1 2020, given the second half weighting of anticipated new title releases, 86% of revenues came from our back catalogue (H1 2019:  74%), with the remainder coming from the previously mentioned new releases. Our growing portfolio of 345 digital revenue lines continues to demonstrate the value of our low risk, genre and platform agnostic, portfolio-based business model.

 

As a result, we have delivered another record first half performance with revenues up 28% to £38.8m (H1 2019: £30.4m) and gross profit up 21% to £18.3m (H1 2019: £15.1m). Due to the strong sales performance in H1, we now expect our 2020 revenue profile to be more evenly balanced across the year, with positive impact of new title releases in the second half of the year offsetting any reduction in Covid related uplift seen in H1 as the global economic environment and consumer behaviours normalise.

 

Adjusted EBITDA grew 24% to £14.9m (H1 2019: £12.0m) and despite the expected impact of increased headcount costs, the Covid related reduction of other overheads meant that the adjusted EBITDA margin was held at a higher level than we estimated at 38.4% (H1 2019: 39.5%).

 

The effective tax rate was in line with expectations at 17.4% (2019 H1: 15.3%). Tax payments in 2020 have significantly increased to £4.2m (H1 2019: £0.6m), principally due to the timing of payments under the HMRC corporation tax payment scheme.

 

Our ongoing commitment to growth remains unchanged and is based around our established strategic pillars:

 

· Continuing to develop new games and additional content to support lifecycle sales;

· Leveraging technology and innovation, including next generation consoles;

· Capitalising on the Group's own IP and growing label portfolio;

· Evaluating selective M&A opportunities; and

· Continuing to support our people and harnessing their skills

 

As referenced above, we continue to evaluate a large number of opportunities and potential partnerships through our selective M&A strategy and the label's greenlight process. More games have been signed in H1 than any half year period and we now have more games in later stage discussion than at any other time in our history. This includes first-time partners in Mexico and Russia, which is a testament to our award-winning label's growing global reputation for delivering exceptional results for our partners, regardless of location.

 

We are extremely proud of how our teams seamlessly switched to remote working, as various lockdowns were imposed globally. Their performance throughout the pandemic has been terrific, and we will not be seeking a full return to office-based working in the short term.

 

During the first six months of the year, our focus on talent acquisition continued as we successfully recruited new members to our teams in all three locations, with headcount increasing 14% from 200 at the year end 2019 to 228 at the end of June 2020. We will continue to actively recruit in the second half of the year to deliver on our growth plans and seek to expand our second UK development studio, in order to meet the future demand created by our games label's significant pipeline of titles.

 

H1 2020 releases

 

We launched three new releases in the first half of the year, alongside additional post-launch content across multiple platforms:

 

· Moving Out - full PC & console launch in April 2020

· Golf With Your Friends (console) - launched on PS4, Xbox One and Switch in May 2020

· Main Assembly - launched into Early Access on Steam in June 2020

 

In April, we launched Moving Out on PC and current-generation consoles, a fun, diverse and accessible party game developed by a distributed development team in Australia, which was critically well-received. In May, we launched Golf With Your Friends on console, building on its success in Steam Early Access. Finally, in June, our creative sandbox title, Main Assembly was launched on Early Access, to a positive reception and a 9/10 rating on Steam. 

 

As part of our ongoing focus on life cycle management, we also developed and launched new DLC to extend  sales lifecycle and player engagement across a number of games, including Genesis Alpha One, Automachef and two updates each for Overcooked! 2 and The Escapists 2.

 

Post period-end a free update to Overcooked! 2 with additional DLC was launched across multiple platforms and also Blasphemous: Stir of Dawn DLC was released in August.

 

During the first half of the year, we released six content updates for our authentic, WW2 first person shooter, Hell Let Loose, while the title remained in Early Access, delivering on our roadmap promises to our customers, ahead of the game's full launch in 2021. We have since delivered a seventh, substantial update in July 2020, seeing the game reach the top of the global top sellers rankings on Steam. 

 

H2 2020 releases

 

In July we launched Neon Abyss, our second title from China with Veewoo Games following the success of My Time at Portia and the niche genre Ageless, a puzzle platformer from Malaysian developer One More Dream Studios. Building on our label's growing reputation in Asia, we also recently announced a publishing agreement with Tencent Games' NExT Studios for its roguelike adventure, Crown Trick, which launches on PC and Switch later this year.  

 

Throughout the rest of FY2020, we plan to launch the following new title releases:

 

· Hammerting - the dwarf mining simulator (Sweden)

· Crown Trick - a role-playing game with turn-based combat (China)

· Going Under - a satirical dungeon crawler (North America)

· The Survivalists - island survival in The Escapists universe (own-IP, UK)

· Overcooked! All You Can Eat - created within our studio for Next-Gen Consoles (UK)

· Worms Rumble - a fresh, exciting real-time take on Worms (own-IP, UK)

 

Within our roster of launches in H2, two notable titles launching in Q4 are Team17's own IP - The Survivalists, launching on 5 platforms including Apple Arcade alongside the new instalment in our over 75 million unit selling Worms franchise, Worms Rumble, through which we are excited to be working with PlayStation to bring Worms to a new generation, 25 years after the franchise's first release.

 

Next Generation Consoles

 

Both Sony and Microsoft's next generation consoles, PlayStation 5 and Xbox Series X/S respectively, are set to launch in late 2020, with improved architecture, processing and graphics capabilities. While we will continue to launch our titles on PlayStation 4 and Xbox One, we look forward to launching specific new games on both new platforms. Most notably in the near-term, we will be launching Worms Rumble on PlayStation 5 and Overcooked! All You Can Eat. Our focus remains on developing and publishing premium indie games and we look forward to the new technology capabilities that both consoles will bring to the market.

 

Outlook

 

Team17 continues to make significant strategic and operational progress as we grow. We have just completed our 2nd year as a listed PLC and feel we have come a long way in a very short time.

 

Our core focus will always be on the safety and wellbeing of our people which we have maintained throughout the challenges of the first half of the year whilst ensuring business continuity. We have strong relationships with our global partners and together have successfully executed on a busy period of games development and launches during the period.

 

The games sector has proved to be resilient at a time when many sectors have struggled as a result of the global lockdowns caused by the Covid pandemic. H1 results clearly benefitted from these extraordinary "one-off" circumstances and as a result the Board now expects revenue and adjusted EBITDA to be ahead of market expectations for the year ended 31 December 2020, however H2 results will undoubtedly continue to be influenced by the "normalisation" of the global economic environment and consumer behaviours.

 

As we look ahead, we are very proud of the way we continue to diversify across genres and challenge ourselves with new technology that we believe will be important in the coming years. We want to work with the most creative developers around the globe and we are delighted at our progress and success thus far. Whether it is with 100 player games such as Hell Let Loose or cross platform play with key franchises launching in H2 with Worms Rumble and Overcooked! All You Can Eat, we challenge ourselves constantly to deliver technology and genre diversification that we believe will benefit the long term growth of the business.

 

We are positive given the strength of our brand portfolio, our ongoing development partnerships, planned title launches and pipeline of future titles that we will continue to meet our growth objectives.

 

We believe there are more opportunities than ever before for controllers of IP such as content creators and publishers, and we maintain very strong relationships with all our partners across platform, distribution and our label. We are confident that our ever-growing portfolio, places us in a strong position to benefit from our relationships and these opportunities.

 

 

Debbie Bestwick MBE

Chief Executive Officer

10 September 2020 

 

 

 

Condensed Consolidated Statement of Comprehensive Income

 

 

Unaudited

Six months ended

30 June

2020

 

Unaudited

Six months ended

30 June

2019

 

Audited

Year ended

31 December

2019

 

Note

£'000

£'000

£'000

 

 

 

 

 

Revenue

3

38,777

30,396

61,794

 

 

 

 

 

Cost of sales

 

(20,445)

(15,263)

(32,257)

 

 

 

 

 

Gross profit

 

18,332

15,133

29,537

Gross profit %

 

47.3%

49.8%

47.8%

 

 

 

 

 

Administrative expenses

 

(5,057)

(4,859)

(10,581)

Operating profit

 

13,275

10,274

18,956

 

 

 

 

 

Finance income

 

81

86

232

Finance cost

 

(22)

(4)

(18)

 

 

 

 

 

Profit before tax

 

13,334

10,356

19,170

 

 

 

 

 

Taxation

 

(2,317)

(1,580)

(2,551)

 

 

 

 

 

Profit and total comprehensive income attributable to shareholders

 

11,017

8,776

16,619

 

 

 

 

 

Basic and diluted earnings/(loss) per share

5

8.5 Pence

 6.8 Pence

12.9 Pence

 

 

 

 

 

All results relate to continuing activities.


 

 

Condensed Consolidated Statement of Financial Position

 

 

 

Unaudited

30 June 2020

Unaudited

30 June 2019

Audited

31 December

2019

 

Note

£'000

£'000

£'000

ASSETS

 

 

 

 

Non-current assets

 

 

 

 

Goodwill

6

22,380

21,083

21,083

Brands

6

15,147

16,930

16,039

Development costs

6

5,894

2,366

2,803

Property, plant and equipment

 

1,457

512

1,478

Right of use assets

 

1,446

81

1,513

Deferred tax

 

361

172

248

 

46,685

41,144

43,164

Current assets

 

 

 

 

Trade and other receivables

 

12,111

8,480

11,487

Tax receivables

 

378

-

-

Cash and cash equivalents

 

50,375

35,785

41,853

 

62,864

44,265

53,340

Total assets

 

109,549

85,409

96,504

EQUITY AND LIABILITIES

 

 

 

 

Equity

 

 

 

 

Share capital

 

1,315

1,313

1,313

Share premium

 

44,084

44,084

44,084

Merger reserve

 

(153,822)

(153,822)

(153,822)

Other reserves

 

159,296

158,864

158,864

Retained earnings

 

41,130

21,620

29,710

Total equity

 

92,003

72,059

80,149

Non-current liabilities

 

 

 

 

Lease liabilities

 

1,393

-

1,464

Provisions

 

41

205

26

Deferred tax liabilities

 

3,181

2,962

3,007

Total non-current liabilities

 

4,615

3,167

4,497

Current liabilities

 

 

 

 

Trade and other payables

 

12,789

7,607

10,198

Lease liabilities

 

142

102

122

Current tax liabilities

 

-

2,474

1,538

Total current liabilities

 

12,931

10,183

11,858

Total liabilities

 

17,546

13,350

16,355

Total equity and liabilities

 

109,549

85,409

96,504

 

 

Condensed Consolidated Statement of Changes in Equity

 

 

Share capital

Share premium

Merger

reserve

Other

reserves

Retained earnings

 

Total

Six months to 30 June 2019

Note

£'000

£'000

£'000

£'000

£'000

£'000

Balance at

1 January 2019 (audited)

 

1,313

44,084

(153,822)

158,864

12,170

62,609

 

-

-

-

-

674

674

 

-

-

-

-

674

674

 

-

-

-

-

8,776

8,776

Balance at

30 June 2019 (unaudited)

 

1,313

44,084

(153,822)

158,864

21,620

72,059

 

 

Six months to 31 December 2019

 

 

Balance at

1 July 2019 (unaudited)

 

 

1,313

 

44,084

 

(153,822)

 

158,864

 

21,620

 

72,059

 

-

-

-

-

247

247

 

-

-

-

-

247

247

 

-

-

-

-

7,843

7,843

Balance at

31 December 2019 (audited)

 

1,313

44,084

(153,822)

158,864

29,710

80,149

Six months to 30 June 2020

 

 

 

 

 

 

 

Balance at

1 January 2020 (audited)

 

 

1,313

 

44,084

 

(153,822)

 

158,864

 

29,710

 

80,149

 

-

-

-

-

403

403

 

7

 

2

 

-

 

-

 

432

 

-

 

434

 

2

-

-

432

403

837

 

-

-

-

-

11,017

11,017

Balance at

30 June 2020 (unaudited)

 

1,315

44,084

(153,822)

159,296

41,130

92,003

 

Condensed Consolidated Statement of Cash Flows

 

 

 

Unaudited

Six months ended

30 June

2020

Unaudited

Six months ended

30 June

2019

Audited

Year ended

31 December

2019

Note

£'000

£'000

£'000

Operating activities

 

 

 

 

 

13,334

10,356

19,170

 

 

 

 

Depreciation of property, plant and equipment

 

203

184

355

Depreciation of right-of-use assets

 

67

11

57

Amortisation of intangible fixed assets

6

1,636

2,686

4,888

Loss on disposal of fixed assets

 

-

-

29

Share-based compensation

 

403

674

921

Finance income

 

(81)

(86)

(232)

Financial expenses

 

22

4

18

Increase in trade and other receivables

 

(588)

(384)

(3,351)

Increase in trade and other payables

 

2,340

816

3,321

Increase in provisions

 

15

65

(113)

Cash generated from operating activities

 

17,351

14,326

25,063

 

(4,164)

(600)

(2,494)

Net cash inflow from operating activities

 

13,187

13,726

22,569

 

 

 

 

 

Cash flow from investing activities

 

 

 

 

7

(664)

-

-

 

(174)

(75)

(1,265)

 

-

20

43

6

(3,835)

(1,467)

(3,215)

 

81

86

232

Net cash outflow from investing activities

 

(4,592)

(1,436)

(4,205)

Cash flow from financing activities

 

 

 

 

 

(22)

(4)

(17)

 

-

-

48

 

(51)

(13)

(54)

Net cash outflow from financing activities

 

(73)

(23)

 

 

 

 

 

Net increase in cash and cash equivalents

 

8,522

12,273

18,341

 

41,853

23,512

23,512

Cash and cash equivalents at end of period

 

50,375

35,785

41,853

 

 

 

Notes to the Condensed Consolidated Interim Financial Statements

1. Nature of operations and general information

Team17 Group PLC and its subsidiaries ("The Group") are a global games label, creative partner and developer of independent ("indie"), premium video games.

 

2. Basis of preparation

This interim report has been prepared in accordance with the AIM rules and IAS 34 "Interim Financial Reporting" as adopted by the European Union. The condensed consolidated financial statements for the 6 months ended 30 June 2020 should be read in conjunction with the financial statements of Team17 Group Plc for the year ended 31 December 2019 (the "Prior year financial statements") which includes the financial results of the group prepared in accordance with International Financial Reporting Standards (IFRSs) as adopted by the European Union. The report of the auditors for the prior year financial statements for the year ended 31 December 2019 was unqualified, did not contain an emphasis of matter paragraph and did not include a statement under Section 498 of the Companies Act 2006. The Group's interim condensed consolidated financial information is not audited and does not constitute statutory financial statements as defined in Section 434 of the Companies Act 2006. These condensed interim financial statements were approved for issue on 10 September 2020.

 

Going concern

Management has produced forecasts that have also been sensitised to reflect plausible downside scenarios as a result of the Covid

pandemic and its impact on the global economy, which have been reviewed by the directors. These demonstrate the Group is forecast to

generate profits and cash in the year ending 31 December 2020 and beyond and that the Group has sufficient cash reserves to enable the

Group to meet its obligations as they fall due for a period of at least 12 months from the release of these results.

 

As such, the directors are satisfied that the Group has adequate resources to continue to operate for the foreseeable future. For this

reason they continue to adopt the going concern basis for preparing this interim report. 

 

Accounting policies

The Group's principal accounting policies used in preparing this information are as stated on pages 31 to 37 of the prior year financial statements. There has been no change to any accounting policy from the date of the prior year financial statements.

3. Segmental information

Revenue by Third Party/Own IP:

 

Unaudited

Six months ended

30 June 2020

Unaudited

Six months ended

30 June 2019

Audited

Year ended

31 December 2019

 

£'000

£'000

 '000

5,431

5,037

10,312

33,346

25,359

51,482

38,777

30,396

61,794

 

4. Adjusted EBITDA calculation

 

 

Unaudited

Six months

ended

30 June 2020

 

£'000

Unaudited

Six months ended

30 June 2019

 

£'000

Audited

Year ended

31 December 2019

 

£'000

Profit attributable to shareholders

 

11,017

8,776

16,619

 

459

674

921

Adjusted earnings

 

11,476

9,450

17,540

 

2,317

1,580

2,551

 

(81)

(86)

(232)

 

22

4

18

 

892

892

1,783

 

270

195

412

Adjusted EBITDA

 

14,896

12,035

22,072

 

5. Earnings per share

The calculation of the basic earnings per share is based on the profits attributable to the shareholders of Team17 Group plc divided by

the weighted average number of shares in issue. The weighted average number of shares takes into account treasury shares held by the

Team17 Employee Benefit Trust. The diluted earnings per share uses the same calculation however the number of shares in issue are

adjusted to include the number of shares upon which share options have been granted and the performance criteria has been met.

 

Unaudited

Six months

ended

30 June 2020

Unaudited

Six months ended

30 June 2019

Audited

Year ended

31 December 2019

 

11,017

8,776

16,619

 

129,365,060

129,246,382

129,246,382

 

129,431,328

129,303,701

129,253,947

 

8.5

6.8

12.9

 

8.5

6.8

12.9

The calculation of adjusted earnings per share is based on the profit attributable to shareholders as shown in the Statement of

Comprehensive Income plus additional costs added back during the year as shown in note 4. The adjusted weighted average diluted

number of shares includes share options where performance criteria has been met as described above.

 

 

Unaudited

Six months

ended

30 June 2020

Unaudited

Six months ended

30 June 2019

Audited

Year ended

31 December 2019

 

11,476

9,450

17,540

 

129,365,060

129,246,382

129,246,382

 

129,431,328

129,303,701

129,253,947

 

8.9

7.3

13.6

 

8.9

7.3

13.6

 

6. Intangibles

 

Development

costs

 

Brands

 

Goodwill

 

Total

 

£'000

£'000

£'000

£'000

Cost

 

 

 

 

At 1 January 2019 (audited)

10,615

21,983

21,083

53,681

Additions

1,467

-

-

1,467

At 30 June 2019 (unaudited)

12,082

21,983

21,083

55,148

Additions

1,748

-

-

1,748

At 31 December 2019 (audited)

13,830

21,983

21,083

56,896

Additions

3,835

-

1,297

5,132

At 30 June 2020 (unaudited)

17,665

21,983

22,380

62,028

 

 

 

 

 

Amortisation

 

 

 

 

At 1 January 2019 (audited)

7,922

4,161

-

12,083

Charge for the period

1,794

892

-

2,686

At 30 June 2019 (unaudited)

9,716

5,053

-

14,769

Charge for the period

1,311

891

-

2,202

At 31 December 2019 (audited)

11,027

5,944

-

16,971

Charge for the period

744

892

-

1,636

At 30 June 2020 (unaudited)

11,771

6,836

-

18,607

 

Net carrying amount

 

 

 

 

At 30 June 2020 (unaudited)

5,894

15,147

22,380

43,421

At 31 December 2019 (audited)

2,803

16,039

21,083

39,925

At 30 June 2019 (unaudited)

2,366

16,930

21,083

40,379

At 1 January 2019 (audited)

2,693

17,822

21,083

41,598

 

Goodwill
The Group tests for impairment every six months, or more frequently if there are indicators that goodwill might be impaired. Goodwill additions in the period occurred on the acquisition of Yippee Entertainment Limited (note 7).

 

7. Acquisition of subsidiary

On 1 January 2020 Team17 Group Plc acquired 100% of the issued shares in Yippee Entertainment Limited, for total consideration of £1,364,000. The acquisition is expected to increase the studio capacity by adding a talented and versatile team which will continue to be run by Mike Delves, an industry veteran with over 30 years' experience.

 

Details of the purchase consideration, the net assets acquired and goodwill are as follows:

 

£'000

 

 

 

780

 

150

 

434

 

1,364


The assets and liabilities recognised as a result of the acquisition are as follows:

 

£'000

 

116

 

8

 

58

 

(115)

 

67

 

1,297

 

1,364


The goodwill is attributable to Yippee Entertainment Limited's talented multi-award winning video game development team. It has been allocated to the sole segment of the business which is the production and publishing of video games. None of the goodwill is expected to be deductible for tax purposes. See note 6 above for the changes in goodwill as a result of the acquisition.

Acquisition related costs of £108,000 are included in administrative expenses in the Statement of Comprehensive Income for the year ended 31 December 2019.

Financial performance of Yippee Entertainment Limited has not been disclosed as they are wholly immaterial to the six months ended 30 June 2020 results.

Deferred consideration
The deferred consideration arrangement requires the Group to pay the former owners of Yippee Entertainment Limited up to a maximum of £150,000 by 31 December 2020. There is no minimum amount payable. No discount rate has been used to calculate the present value as the payment is expected to be in less than one year from the date of acquisition.

Shares issued in Team17 Group Plc
The shares were issued as part of the consideration for the acquisition of Yippee and therefore merger relief has been applied to the premium on the issue.

Trade and other receivables
The fair value of trade and other receivables is £28,973 and the full amount is deemed to be collectible.

 

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