Information  X 
Enter a valid email address
  Print      Mail a friend       More announcements

Friday 26 July, 2013


First-Half Sales of €109.4 million, Up 15%

PR Newswire/Les Echos/

First-Half Sales of EUR109.4 million, Up 15%

First-Half Smartphone Sales Up 45%

Paris (France), July 25, 2013 - Gameloft achieved consolidated sales of EUR55.2
million during the second quarter of 2013, up by 10% from the previous year. On
a constant-exchange-rate basis, the second-quarter growth was 12%. EMEA
represented 33% of second-quarter sales; North America, 25%; LATAM, 22%; and
APAC, 20%.

Over the first half of 2013, Gameloft achieved consolidated sales of EUR109.4
million, up 15% year on year. On a constant-exchange-rate basis, growth for the
first half was 17%. EMEA represented 32% of first half sales; North America,
25%; LATAM, 23%; and APAC, 20%.

Sales (EUR million)                    2013     2012    Variation
1st Quarter                            54.2     44.8      +21%
2nd Quarter                            55.2     50.4      +10%
1st Half                              109.4     95.2      +15%

Sales continue to be driven by the worldwide success of Gameloft games on
smartphones and tablets. Gameloft's first-half sales on smartphones and tablets
grew by 45% year on year. They represented 61% of total Group sales compared
with 48% in the first half of 2012.

Gameloft's rapid growth is also driven by the success of virtual goods and
advertising which currently account for 80% of the company's smartphone

This business model increases the longevity of the company's products. Games
dating from 2011 and 2012 such as Ice Age Village, Modern Combat 4: Zero Hour,
World at Arms, MY LITTLE PONY, Order & Chaos Online, and Six-Guns have
contributed to the solid performance of the company in the first six months of

The free-to-play model enables Gameloft to reach much larger audiences as well.
In the last 30 days, no less than 125 million people have played a Gameloft 
game on their smartphone or tablet.

The recent and upcoming launches of several potential blockbusters should allow
company sales to continue to grow in the coming quarters. Gameloft's latest
release, Despicable Me: Minion Rush, is a major success worldwide. With more
than 65 million downloads since its launch last June, Despicable Me: Minion 
Rush is currently ranked in the Top 10 Grossing of 41 countries on iOS, 
including the US and the UK.

The company targets between EUR235 million and EUR240 million in sales for the
full year of 2013, as well as an increase of profitability and net cash.

The Group's consolidated first-half results will be published on September 10,
2013, after the market closes.

About Gameloft:
A leading global publisher of digital and social games, Gameloft(r) has
established itself as one of the top innovators in its field since 2000.
Gameloft creates games for all digital platforms, including mobile phones,
smartphones and tablets, set-top boxes and connected TVs. Gameloft operates its
own established franchises such as Asphalt(r), Real Football(r), Modern Combat
and Order & Chaos(r), and also partners with major rights holders including
Marvel(r), Hasbro(r), FOX(r), Mattel(r) and Disney(r). Gameloft is present on
all continents, distributes its games in over 100 countries and employs over
5,000 developers.
Gameloft is listed on NYSE Euronext Paris (NYSE Euronext: GFT.PA, Bloomberg: 
GFT FP, Reuters: GLFT.PA). Gameloft's sponsored Level 1 ADR (ticker: GLOFY) is
traded OTC in the US.

For further information:
Heather Cosby
+ 1 (646)203-8643
Email: [email protected]

For more information, consult

    (c) 2013 Gameloft - All rights reserved - Gameloft and the Gameloft logo 
        are registered trademarks of Gameloft S.E. - All rights reserved
The content and accuracy of news releases published on this site and/or 
distributed by PR Newswire or its partners are the sole responsibility of the 
originating company or organisation. Whilst every effort is made to ensure the 
accuracy of our services, such releases are not actively monitored or reviewed 
by PR Newswire or its partners and under no circumstances shall PR Newswire or 
its partners be liable for any loss or damage resulting from the use of such 
information. All information should be checked prior to publication.

a d v e r t i s e m e n t